game 4

Gal*Gun 2 - Pole Position Pin-up

A wild ride through heart-thumping rail-shooter chaos, where love hits harder than bullets. Welcome to Gal*Gun 2’s most over-the-top spin yet.

its me

John M.

Just a guy with a controller and too many opinions

See on Steam

Gal*Gun 2 – Pole Position Pin-up: Blushing Bullets and Utter Mayhem
Okay. Let’s get this out of the way—this game is weird.

Like, "I can’t believe I’m playing this in 2025" kind of weird.
But also... kind of brilliant in its own unapologetically chaotic way?

So What Is This Game, Exactly?
If you’ve never touched a GalGun* game before, trying to explain it is like describing a fever dream with a laser pointer and a bag of candy hearts. At its core, GalGun 2 – Pole Position Pin-up* is a rail-shooter, but instead of blasting zombies or aliens, you're using “pheromone shots” to deal with overly affectionate schoolgirls who’ve been hit by supernatural love magic.

Yes. You read that right.

And Pole Position Pin-up turns the dial way up by tossing you into a strange racing-adjacent timeline where characters move at ridiculous speeds, corridors blur like racetracks, and half your time is spent dodging love letters flying at 120 km/h.

Gameplay – Pure On-Rails Absurdity
You’re on rails—literally. Every level zips you through hallways, rooftops, and absurd obstacle courses. Girls charge at you, love-struck and squealing, and it’s your job to “calm them down” before you get overwhelmed.

Your tools?

A pheromone gun (yep)

Doki-Doki mode (don’t ask unless you want to)

Special shots for “pinpoint affection”

Weird upgrades that include things like “Heart Helmets” and “Love-Radar Goggles”

As absurd as it sounds, the gameplay loop is tight. It’s actually hard not to get sucked into the rhythm of quick aim, shoot, scan, and reload while zipping around a ridiculous anime campus at breakneck speeds.

What surprised me is that under all the nonsense, there’s real skill involved. You’ll start casually tapping buttons and end up sweating through boss waves of high-speed hugs.

 Visuals – Saturated Sugar and Anime Max
This game leans in hard on its aesthetic. If you like bright colors, motion blur, blushing characters, and bubble-text UI, you’ll feel right at home. It’s ultra-stylized and knows it. Some of the visual choices are straight-up bonkers—there’s a section where your screen turns into a pastel filter like you're trapped inside a shoujo manga dream sequence. It made me laugh out loud.

Animations are exaggerated on purpose. Everything bounces. Every character moves like they’re in a commercial for heart-shaped bubblegum. It’s over the top, it’s self-aware, and honestly... it kinda works.

Also, props to the team for keeping the chaos readable. Even when there are ten girls sprinting at you with paper hearts, I never lost track of what was happening.

Characters & “Story” – If That’s What We’re Calling It
There’s technically a story here. Demons, angels, a cursed school, an accident involving love magic, and you somehow becoming the reluctant hero chosen to shoot people with charm.

Hazuki, your childhood friend, gets way too involved. Ekoro, the tiny angel-in-training, floats around giving commentary like she’s stuck in her own anime subplot. There’s also a sentient camera drone named "IntelliLens" that occasionally roasts your performance. It’s all nonsense—but the fun kind.

You’re not here for Shakespeare. You’re here to lean fully into this ridiculous, overblown genre mishmash and laugh at how hard the game commits to its bit.

Controls & Feel – Tight, Fast, and Surprisingly Responsive
I played on PC with a controller, and it felt surprisingly great. The aiming is snappy, and the transitions between scenes—like going from school hallway to rooftop hover chase—are buttery smooth.

Doki-Doki Mode (yes, it’s still here) requires some motion precision, but honestly, it’s less creepy than I remember from the earlier games. It’s more parody than anything now, which makes it slightly easier to explain if someone walks in while you’re playing.

Performance-wise? No crashes. A couple of camera stutters during high-speed sequences, but that might’ve been more about my graphics settings than the game itself.

Sound – Equal Parts Catchy and Bizarre
The music is sugary J-pop meets techno nonsense. Some of the level themes had me tapping my foot, and others made me feel like I was about to start a DDR match in 2006. It fits the world, even when it gets chaotic.

Voice acting? All in Japanese, full of dramatic gasps, flustered lines, and way too much energy. Which is... exactly right for this game. It has to be over the top, or it wouldn’t work at all.

So... Who’s This Game For, Exactly?
Honestly? For people who don’t take their games too seriously.

If you’re the kind of person who can laugh at a game where the final boss might be a tsundere demon possessed by a love-drunk vending machine, you’ll probably enjoy this. If you're looking for grounded emotional arcs and mature storytelling... maybe come back later.

There’s also a ton of fan-service, obviously. The game makes no attempt to hide it—it is a pin-up rail-shooter, after all. But it’s also incredibly goofy, cartoonish, and weirdly innocent in tone. Like a fever dream with sparkles.

 Final Thoughts – Ridiculous, Fast, and Kind of Awesome
GalGun 2 – Pole Position Pin-up* isn’t for everyone, and it doesn't try to be. But if you’re in the mood for something wildly different, deeply absurd, and honestly kind of fun once you stop asking “why?”, this game delivers.

It’s a candy-coated mess of anime tropes, fast-paced shooting, and pure chaos—and it knows exactly what it is.

Me? I had fun. I still don’t know if I should be proud or ashamed, but I don’t regret it one bit.

Just... maybe don’t play it in public.

— John

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